Comments
New York, USAAngrylarry3 years ago

OK, so I am the lowest person on the Moderator totem pole here, but I just want to make sure I completely understand before I nudge some of the other Mods or cast my own vote.

Basically, you want a category that would be defined as the game being played "as it were intended" (in terms of using the correct character for each section/crown, hence "Family%"), but allow for any% tricks and manipulations? Please correct me if I am wrong or missed something. I think it is very clear, but just double checking.

It is good that you included a video of your own run, so the category would have a time before it were created. I would urge anyone else who would be interested in this category, to leave a comment here, or better yet, do a run of this category and link the video here. Categories that have a good amount of support are more likely to happen than a good idea/concept that is only going to have one or two times on the board. For as great of a game as this is, that defines all other categories we have for this game other than the main "NES Any%" one, and I would be hesitant to open up another category (by myself) if it would follow a similar path.

I will keep an eye on this post to see if more people show interest and/or submit some unofficial times, then poke the other Mods to see what they think. Feel free to message me on Twitch if I don't reply here within a few days, and sorry for the (temporary) long-winded "maybe".

Thanks for playing and supporting this game!

jimjamboory and KumaKhan22 like this
New York, USAAngrylarry5 years ago

It can be situational by game, and could become dumb and pointless arguments (because what does it really matter if everyone is timing the same way), but I think it is otherwise silly to end time on anything but loss of control from the "main focus" of the game, or the clear ending of such (visually) To have to sit through cutscenes and mash through additional text to arrive at a specific message seems like you are made to do it just to do it because that is what the original runner did, or what the oldbois want you to do.

My example was Dragon Warrior Randomizer. When you kill Dragonlord you have to return to the castle, which is a valid part of the game. You might not have the return spell, or wings, so you could have to walk it. This is rare, but nevertheless a part of the game. When you arrive at the King, you stop (loss of control). But the rules indicate you have to wait for a specific message to stop the timer/end the race. If you saved the Princess, you have to wait even longer...

Timing is very objective, but it should start and stop on logical cues that are not only visible (for re-timing purposes), but repeatable. This is why I am not in favor of starting on first sight of the field. When that happens the directional meter also starts moving. To be optimal you'd want to almost hit the meter right away, since it is instantly going in the direction you want it to go in, then quickly hit for low power, then all this while you are trying to start your timer as well.

Seems like too much. Similar to starting Splatterhouse, the timer, then resetting for the quicker start. All those button presses at once when maybe gaining control of the character would just offset the need for all this.

New York, USAAngrylarry5 years ago

As someone who once got 100 lines in Tetris, and can count bombs, I would also prefer a visible cue I can control. We can back time Livesplit to account for the 17 frames after hitting start + splits start (-0.282). Then the timer is 0 at the black before the coin flip.

The ultimate reason why I would not wish to remove the coin flip is that not only is it an RNG element (it can flip more sometimes, and maybe we find ways to exploit this), but there is also the brain process of "did it land on what I needed it to land on" + Kickoff, where you'd then add "hitting the timer" to that progression. I think it could mess people up/delay them. Not like the hugest deal, or the best argument for not doing it, but at least it is one less thing to worry about.

End time at final confirmation on the end of game seems more fun than waiting on screens taking forever. I hate runs where you are forced to sit there until a certain point in the text (Dragon Warrior Randomizer) or until the final unskippable, but not controllable scenes play out.

New York, USAAngrylarry5 years ago

Welcome!

Pause jumping works as follows...

  1. Jump
  2. Pause while in midair (wherever you pause would then force that as the height of your jump)
  3. Unpause (You need to drop for at least a frame)
  4. Pause again
  5. Unpause (Unpauses only work if you are hitting no additional buttons, so you have to unpause first then immediately hit the button to...)
  6. Jump

For RNG Manipulation & General Routing, as much as I hate when this answer is given to me, you would have to watch some of the faster speedruns and mimic those. The only RNG manipulation there is would be in getting scrolls to drop. Unfortunately nothing is out there as far as documentation goes and it has been best explained as "watch me/just do exactly what I do" when others have inquired about it. So if you are going to try that make sure you pay attention to where people stand when killing an enemy, the order enemies are killed in, and other things like re-zoning from one room to the next.

Hope you post some good times and achieve your goals. Looking forward to verifying them!

thread: Tetris (NES)
New York, USAAngrylarry6 years ago

Or just run level 19 start?

thread: Tetris (NES)
New York, USAAngrylarry6 years ago

Are you the voice of the community? I see you're a "A" voice. How do the other people feel about these changes and the opinions of those who aren't liking them. Also, who does like and want these changes?

JSR_, enINFAMOUSvy and 2 others like this
thread: Tetris (NES)
New York, USAAngrylarry6 years ago

The "other guy" has a name. And if you are irate with him, address him instead of the global "you guys".

And for the record... watching the tournament for 0 lines the other day was fun and would be something I might want to run. This conversation and the fact that I would then have to navigate a menu, make it slide over, then scroll the screen down while making sure my mouse cursor doesn't move off the menu and reset it, to see my name, or have someone else see my name, for no reason what-so-ever, is about as idiotic as this run-on sentence.

JSR_, AdirondackRick and 3 others like this
thread: Tetris (NES)
New York, USAAngrylarry6 years ago

Fade was a level 1 spell

Loudgoat, Eunos, and Redbirdgrad like this
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